I am currently working on the distributed execution of flows as part of the Meandre infrastructure—as a part of the SEASR project. One of the pieces to explore is how to push data between machines. No, I am not going to talk about network protocols and the like here, but how you can pass the data around. If you have ever programmed MPI using C/C++ you remember the tedious efforts that requires passing complex data structures around between processes. Serialization is a way to take those complex structures into a form that can be easily stored/transmitted, and then retrieved/received and regenerate the original complex data structure. Some languages/platforms support this functionality (e.g. Java, Python), allowing to easily use the serialized representation for persistency or transmission purposes.
Last Thursday I was talking to Abhishek Verma, and he pointed out Google’s Protol Buffer project—Google’s take data interchange formats. Not a new idea—for instance Corba’s IDL has been around for a long time—but what caught my eye was their claims about: (1) efficiency, and (2) multiple language bindings. I was contemplating using XStream for Meandre distributed flow execution needs, but the XML heavy weight made me quite reluctant to walk down that path.
The Java native serialization is not a bad choice in terms of efficiency, but does not provide friendly mechanics for modifying data formats without rendering already serialized objects useless, neither a transparent mechanism to allow bindings for other languages/platforms. So the Google’s Protol Buffer seemed an option worth trying. So there I went, and I prepare a simple comparison between the tree: (1) Java serialization, (2) Google’s Protol Buffer, and (3) XStream. Yes, you may guess the outcome, but I was more interested on getting my hands dirty, see how Google’s Protol Buffer perform, and how much overhead for the developer it required.
The experiment
Before getting into the description, this experiment does not try to be an exhaustive performance evaluation, just an afternoon diversion. Having said so, the experiment measured the serialization/deserialization time and space used for a simple data structure containing just one array of integers and one array of strings. All the integers were initialized to zero, and the strings to “Dummy text”. To allow measuring the time required to serialize this simple object, the number of integers and strings were increased incrementally. The code below illustrates the implementation of the Java native serialization measures.
package org.meandre.tools.serialization.xstream;
public class TargetObject {
public String [] sa;
public int [] ia;
public TargetObject ( int iStringElements, int iIntegerElements ) {
sa = new String[iStringElements];
for ( int i=0 ; i<iStringElements ; i++ )
sa[i] = "Dummy text";
ia = new int[iIntegerElements];
}
}
The experiment consisted on generating objects like the above containing from 100 to 10,000 elements by increments of 100. Each object was serialized 50 times, measuring the average serialization time and the space required (in bytes) per object generated. Below you may have the sample code I used to measure native java serialization/deserialization times.
package org.meandre.tools.serialization.java;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import org.junit.Test;
public class JavaSerializationTest {
@Test
public void testJavaSerialization ()
throws IOException {
final int MAX_SIZE = 10000;
final int REP = 50;
final int INC = 100;
System.out.println("Java serialization times");
for ( int i=INC ; i<=MAX_SIZE ; i+=INC ) {
TargetObjectSerializable tos = new TargetObjectSerializable(i,i);
long lAccTime = 0;
long lSize = 0;
long lTmp;
ByteArrayOutputStream baos;
ObjectOutputStream out;
for ( int j=0 ; j<REP ; j++ ) {
baos = new ByteArrayOutputStream();
out = new ObjectOutputStream(baos);
lTmp = System.currentTimeMillis();
out.writeObject(tos);
lTmp -= System.currentTimeMillis();
out.close();
lAccTime -= lTmp;
lSize = baos.size();
}
System.out.println(""+i+"\t"+(((double)lAccTime)/REP)+"\t"+lSize);
}
}
@Test
public void testJavaDeserialization ()
throws IOException, ClassNotFoundException {
final int MAX_SIZE = 10000;
final int REP = 50;
final int INC = 100;
System.out.println("Java deserialization times");
for ( int i=INC ; i<=MAX_SIZE ; i+=INC ) {
TargetObjectSerializable tos = new TargetObjectSerializable(i,i);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
ObjectOutputStream out = new ObjectOutputStream(baos);
out.writeObject(tos);
out.close();
ByteArrayInputStream bais;
ObjectInputStream ois;
long lAccTime = 0;
long lTmp;
for ( int j=0 ; j<REP ; j++ ) {
bais = new ByteArrayInputStream(baos.toByteArray());
ois = new ObjectInputStream(bais);
lTmp = System.currentTimeMillis();
ois.readObject();
lTmp -= System.currentTimeMillis();
lAccTime -= lTmp;
}
System.out.println(""+i+"\t"+(((double)lAccTime)/REP));
}
}
}
Equivalent versions of the code shown above were used to measure Google’s Protol Buffer and XStream. If you are interested on seeing the full code you can download it as it is—no guarantees provided. Also, for completion of the experiment code, you can find below the proto
file use for testing the Java implementation of Google’s Protol Buffer.
package test;
option java_package = "org.meandre.tools.serialization.proto";
option java_outer_classname = "TargetObjectProtoOuter";
message TargetObjectProto {
repeated int32 ia = 1;
repeated string sa = 2;
}
In order to run the experiment, besides Google’s Protol Buffer and XStream libraries, you will also need JUnit.
The results
The experiments were run on an first generation MacBook Pro using Apple’s Java 1.5 virtual machine with 2Gb of RAM. The figure below illustrated the different memory requirements for each of the the three serialization methods compared. Figures and data processing was done using R.
Figures show the already intuited bloated size of XML-based XStream serialization, up to 6 time larger than the original data being serialized. On the other hand, the Java native serialization provides a minimal increase on the serialized equivalent. Google’s Protocol Buffer presents a slightly larger requirement than the native Java serialization, but never doubled the original size. Moreover, it does not exhibit the constant initial payload overhead displayed by both XStream and the Java native serialization. The next question was how costly was the serialization process. Figures below show the amount of time required to serialize an object.
The Java native serialization was, as expected the fastest, however Google’s Protocol Buffer took only, on average, four times the more time than the Java native version. However, that is peanuts when compared to the fifty times slower XStream version. Deserialization times of the encoded object presents the same trends as the serialization, as the figures below show.
It is also interesting to note that serialization—as the figures below show—is faster than deserialization (as common sense would have suggested). However, it is interesting to note that Google’s Protocol Buffer is the method where these difference is more pronounced.
The lessons learned
As I said, this is far from being an exhaustive or even representative example, but just one afternoon exploration. However, the results show interesting trends. Yes, XStream could also be tweaked to make the searialized XML leaner, and even would—with the proper tinkering—make possible deserialize the object on a different platform/language, but at an enormous cost—both in size and time. The Java native serialization is by far the fastest and the most size efficient, but is made from and for Java. Also, changes on the serialized classes—imagine wanting to add or remove a field—may render the serialize objects unreadable. Google Protocol Buffers on the other hand delivers the best of both scenarios: (1) the ability to serialize/deserialize objects in a compact and relatively fast manner, and (2) allows the serialization/deserialization to happen between different languages and platforms. For these reasons, it seems to be a very interesting option to keep exploring, if you need both.